Reinventing Technological Innovations with Artificial Intelligence

Author(s): S. Christina Sheela*, V. Selvalakshmi and S.P.S. Arul Doss

DOI: 10.2174/9789815165791123010007

Perspectives on Augmented and Virtual Reality (AVR) in Education: Current Technologies and the Potential for Education

Pp: 48-69 (22)

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Abstract

SHS investigation development is considered from the geographical and historical viewpoint. 3 stages are described. Within Stage 1 the work was carried out in the Department of the Institute of Chemical Physics in Chernogolovka where the scientific discovery had been made. At Stage 2 the interest to SHS arose in different cities and towns of the former USSR. Within Stage 3 SHS entered the international scene. Now SHS processes and products are being studied in more than 50 countries.

Abstract

By combining information in the form of image alternatives with a software programme that stores knowledge on real images, augmented and virtual reality (AVR) technologies aid in the explanation of concepts. This methodology is developed to improve educational learning through two-dimensional media in education. In bloom taxonomy approach to teaching, integrating AR technology with academic content results in a new kind of automated application that serves to reinforce the usefulness of teaching-learning for learners in real-world situations. The learning outcome, which includes knowledge level and performance engagement, has a significant impact on all phases of higher education, from course planning to student evaluation and grading. AVR is a novel technique that combines elements of omnipresent computing, tangible computing, and social computing. This mode offers different affordances, combining the physical and virtual worlds, with continuous and implicit purposes of reading and interactivity. Digital resources are high-potential educational technology that enhances learning by supporting the learning environment through numerous e-resources. The various universities and Technical and Vocational Education Training (TVET) institutions give students an opportunity to complete an experiential learning component in their studies in order to complete their qualifications with the help of AVR implementation. This chapter provides an introduction to Augmented and Virtual reality (AVR) technology, the current status in education from different viewpoints, key technologies, and strategies mentioned in the context of higher educational learning output of students through these applications.

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