Abstract
Background: The cognitive models based agents proposed in the existing patents are not
able to create knowledge by themselves. They also did not have the inference mechanism to take
decisions and perform planning in novel situations.
Objective: This patent proposes a method to mimic the human memory process for decision
making.
Methods: The proposed model simulates the functionality of episodic, semantic and procedural
memory along with their interaction system. The sensory information activates the activity nodes
which is a binding of concept and the sensory values. These activated activity nodes are captured by
the episodic memory in the form of an event node. Each activity node has some participation
strength in each event depending upon its involvement among other events. Recalling of events and
frequent usage of some coactive activity nodes constitute the semantic knowledge in the form of
associations between the activity nodes. The model also learns the actions in context to the activity
nodes by using reinforcement learning. The proposed model uses an energy-based inference mechanism
for planning and decision making.
Results: The proposed model is validated by deploying it in a virtual war game agent and analysing
the results. The obtained results show that the proposed model is significantly associated with all the
biological findings and theories related to memories.
Conclusion: The implementation of this model allows humanoid and game agents to take decisions
and perform planning in novel situations.
Keywords:
Episodic memory, semantic memory, procedural memory, encoding, forgetting, consolidation.
Graphical Abstract
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